#让单个目标Hush 超过3次被找到次数，每一次+0.5s Hush时间
scoreboard players remove @s SculkArrowWasFoundCounter 3
scoreboard players add @s SculkArrowHushTime 100

execute if score @s SculkArrowWasFoundCounter matches ..0 run return 1

scoreboard players set #hushTimeCounter SculkArrowHushTime 10
scoreboard players operation #hushTimeCounter SculkArrowHushTime *= @s SculkArrowWasFoundCounter
scoreboard players operation @s SculkArrowHushTime += #hushTimeCounter SculkArrowHushTime
scoreboard players reset #hushTimeCounter SculkArrowHushTime

execute at @s run particle soul ~ ~ ~ 0.25 0.4 0.25 0.3 25 normal
execute positioned ~ ~3 ~ run function dab:system/bow_arrow/sculk_bow/target_hush_particle_loop